Stretch Goal #4: New Game+ and Alternate Ending!
almost 6 years ago
– Wed, Apr 01, 2020 at 02:35:51 AM
Oh wow, the behind-the-scenes documentary is confirmed! Let’s make this next stretch goal about the game, shall we?
New Game+ and Alternate Ending!
There are certain unwritten laws when it comes to RPGs, such as “There should be an optional boss that’s harder than the official final boss”, or “I should get a fair warning at the last save point telling me it’s time to take care of the optional content if I want 100% completion”.
The latter will reward players with an Alternate Ending, connecting a few additional dots and providing even more closure to the adventure of Sea of Stars.
New Game+, on top of the basics you would expect of being absolutely overpowered especially in the early chapters, will also come with updated balancing to optional bosses, providing the completionist types with the ultimate challenge, and also the ultimate achievements.
As with the Single Player+ mode, since we want to avoid bloating the production and causing delays, these additions would be delivered in the form of a free content update (patch), something we would start working on the moment Sea of Stars releases.
Keep your eyes peeled for something big this Friday, as we will be announcing something a lot of you have been asking for... In the meantime, we humbly thank you once again for helping us in making this dream project come true. <3
Stretch Goal #3: Behind-The-Scenes Documentary
almost 6 years ago
– Fri, Mar 27, 2020 at 11:54:02 PM
My, there are way more people aboard the SaboTrain than we anticipated!
Time to announce Stretch Goal #3, then. We hear from a lot of you who are interested in an inside look at game studio life and production. We’re more than happy to oblige!
For this next stretch goal, a smaller one, we would love to hire the director who shot and edited our Kickstarter video, to bring you exclusive dev interviews and an intimate look at Sabotage’s daily dev life.
Shot over two years through monthly visits, this short documentary would capture the emotional journey of going through the production of Sea of Stars.
Meetings, playtests, concept art, coding, ups and downs and studio antics would be packaged and presented to you shortly before the release of the game.
Of course, we're aware of the social distancing measures currently in place, and we're taking the situation very seriously. In the meantime we'd still be capturing raw footage as we go, acknowledging this remote work chapter as a part of the journey.
Oh, and by the way, two major announcements are coming next week. It seems things are about to get… physical, and, well, melodic.
Thanks again for your support, our hearts couldn’t be warmer in these difficult times <3
First Stretch Goal POWER SMASHED! - Second Stretch Goal Reveal!
almost 6 years ago
– Fri, Mar 20, 2020 at 10:52:18 PM
Here we are again, caught off guard by your overwhelming response! Thank you so much again everyone, we are *ahem* over the moon.Let’s keep this one brief, shall we?
Cinematic Cutscenes!
Now that’s one thing we always dreamed of doing, but could never afford! As we want to tell a gripping story full of twist, there’s no better way to add to the impact of important moment than with Fully Animated 2D Cutscenes™.
By inviting our friends over at DuCoup Animation to join the ranks of our production, we would get top quality cinematic cutscenes that show the world from camera angles we simply couldn’t do in the game engine, adding depth and personality, allowing us to tell the story of Sea of Stars in its full glory!
You need to see it now, don’t you? Well, there you go! While the character designs would be adjusted to fit the official sketches you saw on our promo art so far, this gives a pretty good taste of what DuCoup has in store for all of us!
Stay tuned for more updates as we work towards Stretch Goal #3!
With love,
Sabotage
<3<3<3
Funded in under 7 hours! + Stretch Goals Reveal
almost 6 years ago
– Fri, Mar 20, 2020 at 12:22:18 AM
What’s the most cliché’d way to start this? By saying wow? Because, wow!
We were confident about the target, and had a whole lot of cool things planned to keep the momentum going over the next two weeks. Yet here we are, completely unprepared, and caught off guard by an overwhelmingly positive response! Thank you so much for your support, it certainly warms our hearts in these trying times <3
As we realize that crying and laughing at the same time can be sustained for *checks clock* 6 hours straight, we find ourselves having to reveal stretch goals way ahead of schedule. We had a lot of pretty cool ideas : getting a Legendary JRPG Composer™ to contribute a couple of tracks, adding fully animated 2D cinematic cutscenes to the game for especially special story beats, a free DLC, even shooting a behind the scenes documentary over the next two years as we go through this dream of a production!
Let’s start with lower stakes and see how far we can all take this.
First stretch goal, a free content update: Single Player +
Based on some of the comments we’ve been receiving so far, a lot of people feel inclined to traverse the world with a friend.
It is not a fully-fledged co-op mode, however, meaning the main character is always the one to control the camera, enter and exit zones, or trigger important events.
Single Player + lets a second player drop in and out at will, so that the two heroes can roam the world together, swimming, climbing , and jumping all over the place. The + player even controls their own character during combat!
Not good enough? We agree! Single Player + would also come with a few optional puzzles that require two players to complete for the best experience, eventually unlocking the “Halls of Cooperation”, a short bonus dungeon best experienced with a friend.
If the stretch goal is reached, our team will start working on the free Single Player + update as soon as the game releases!